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  <docDscr>
    <citation>
      <titlStmt>
        <titl>DDI description: Health and Digital Gaming: Follow-up Gamer Interviews 2022</titl>
        <parTitl xml:lang="fi">DDI-kuvailu: Terveys ja videopelaaminen: pelaajien seurantahaastattelut 2022</parTitl>
        <IDNo agency="FSD">3798</IDNo>
      </titlStmt>
      <prodStmt>
        <producer abbr="FSD">Finnish Social Science Data Archive</producer>
        <copyright>Finnish Social Science Data Archive</copyright>
        <prodPlac>Finnish Social Science Data Archive</prodPlac>
      </prodStmt>
      <verStmt>
        <version date="2024-02-07" type="mef_eng">1.0.0</version>
      </verStmt>
      <biblCit>Health and Digital Gaming: Follow-up Gamer Interviews 2022 [metadata]. Metadata version 1.0.0 (2024-02-07). Finnish Social Science Data Archive [producer and distributor]. DOI: https://doi.org/10.60686/t-fsd3798; URN: https://urn.fi/urn:nbn:fi:fsd:T-FSD3798</biblCit>
      <holdings location="Finnish Social Science Data Archive FSD" URI="https://urn.fi/urn:nbn:fi:fsd:T-FSD3798" />
    </citation>
    <notes xml:lang="fi">FSD:n aineistokuvailut (FSD metadata records), joiden tekijä on Suomen yhteiskuntatieteellinen tietoarkisto (Finnish Social Science Data Archive), on lisensoitu Creative Commons 1.0 Yleismaailmallinen (CC0 1.0) -lisenssillä.
      <ExtLink URI="https://creativecommons.org/publicdomain/zero/1.0/deed.fi" />
    </notes>
    <notes xml:lang="en">FSD:n aineistokuvailut (FSD metadata records) by Suomen yhteiskuntatieteellinen tietoarkisto (Finnish Social Science Data Archive) are licensed under a Creative Commons 1.0 Universal (CC0 1.0) license.
      <ExtLink URI="https://creativecommons.org/publicdomain/zero/1.0/deed.en" />
    </notes>
    <notes xml:lang="sv">FSD:n aineistokuvailut (FSD metadata records) av Finlands samhällsvetenskapliga dataarkiv (Finnish Social Science Data Archive) är licensierade under en Creative Commons 1.0 Universiell (CC0 1.0) licens.
      <ExtLink URI="https://creativecommons.org/publicdomain/zero/1.0/deed.sv" />
    </notes>
  </docDscr>
  <stdyDscr>
    <citation>
      <titlStmt>
        <titl>Health and Digital Gaming: Follow-up Gamer Interviews 2022</titl>
        <parTitl xml:lang="fi">Terveys ja videopelaaminen: pelaajien seurantahaastattelut 2022</parTitl>
        <IDNo agency="FSD">3798</IDNo>
        <IDNo agency="URN">urn:nbn:fi:fsd:T-FSD3798</IDNo>
        <IDNo agency="DOI">10.60686/t-fsd3798</IDNo>
      </titlStmt>
      <rspStmt>
        <AuthEnty affiliation="University of Jyväskylä">Karhulahti, Veli-Matti
          <ExtLink URI="https://orcid.org/0000-0003-3709-5341" role="PID" title="ORCID">0000-0003-3709-5341</ExtLink>
        </AuthEnty>
        <AuthEnty affiliation="University of Jyväskylä">Siutila, Miia
          <ExtLink URI="https://orcid.org/0000-0003-0287-808X" role="PID" title="ORCID">0000-0003-0287-808X</ExtLink>
        </AuthEnty>
        <AuthEnty affiliation="University of Jyväskylä">Kauraoja, Valtteri
          <ExtLink URI="https://orcid.org/0000-0002-3573-5555" role="PID" title="ORCID">0000-0002-3573-5555</ExtLink>
        </AuthEnty>
        <AuthEnty affiliation="University of Jyväskylä">Malinen, Ville
          <ExtLink URI="https://orcid.org/0000-0002-1854-735X" role="PID" title="ORCID">0000-0002-1854-735X</ExtLink>
        </AuthEnty>
      </rspStmt>
      <prodStmt>
        <copyright>In accordance with the agreement between FSD and the depositor.</copyright>
      </prodStmt>
      <distStmt>
        <distrbtr abbr="FSD" URI="https://www.fsd.tuni.fi/">Finnish Social Science Data Archive</distrbtr>
        <distDate date="2024-03-04" />
      </distStmt>
      <serStmt ID="S8" URI="https://services.fsd.tuni.fi/catalogue/series/8?lang=en">
        <serName>Individual datasets</serName>
        <serInfo>
          <p>Individual datasets that do not belong to any series.</p>
        </serInfo>
      </serStmt>
      <verStmt>
        <version date="2023-08-23" type="main_data">1.0</version>
      </verStmt>
      <biblCit>Karhulahti, Veli-Matti (University of Jyväskylä) &amp; Siutila, Miia (University of Jyväskylä) &amp; Kauraoja, Valtteri (University of Jyväskylä) &amp; Malinen, Ville (University of Jyväskylä): Health and Digital Gaming: Follow-up Gamer Interviews 2022 [dataset]. Data version 1.0 (2023-08-23). Finnish Social Science Data Archive [distributor]. DOI: https://doi.org/10.60686/t-fsd3798; URN: https://urn.fi/urn:nbn:fi:fsd:T-FSD3798</biblCit>
      <holdings location="Finnish Social Science Data Archive FSD" URI="https://urn.fi/urn:nbn:fi:fsd:T-FSD3798" />
    </citation>
    <stdyInfo>
      <subject>
        <keyword vocab="ELSST" vocabURI="https://elsst.cessda.eu/id">digital games</keyword>
        <keyword vocab="ELSST" vocabURI="https://elsst.cessda.eu/id">leisure time activities</keyword>
        <keyword vocab="ELSST" vocabURI="https://elsst.cessda.eu/id">addiction</keyword>
        <keyword vocab="ELSST" vocabURI="https://elsst.cessda.eu/id">interpersonal relationships</keyword>
        <keyword vocab="YSO" vocabURI="http://www.yso.fi/onto/yso/">compulsive gaming</keyword>
        <keyword vocab="YSO" vocabURI="http://www.yso.fi/onto/yso/">internet addiction</keyword>
        <keyword vocab="YSO" vocabURI="http://www.yso.fi/onto/yso/">electronic sports</keyword>
        <topcClas vocab="OKM" vocabURI="http://www.yso.fi/onto/okm-tieteenala/conceptscheme">Social sciences</topcClas>
        <topcClas vocab="OKM" vocabURI="http://www.yso.fi/onto/okm-tieteenala/conceptscheme">Medical and health sciences</topcClas>
        <topcClas vocab="CESSDA Topic Classification" vocabURI="https://vocabularies.cessda.eu/urn/urn:ddi:int.cessda.cv:TopicClassification:4.2.3">Information society</topcClas>
        <topcClas vocab="CESSDA Topic Classification" vocabURI="https://vocabularies.cessda.eu/urn/urn:ddi:int.cessda.cv:TopicClassification:4.2.3">Social behaviour and attitudes</topcClas>
      </subject>
      <abstract>
        <p>The dataset consists of interview transcripts with people who spend a lot of time playing video games. The interviewees include people who play video games competitively for at least 30 hours a week and people who have sought help for compulsive gaming. The interviews are follow-up interviews, and the same individuals were interviewed for the first time a year earlier. For the dataset containing the first round of interviews, see dataset FSD3678 archived at FSD.</p>
        <p>In the first part of the follow-up interviews, the interviewees were asked whether there had been any changes in their digital gaming habits compared to a year ago. The interviewees were also asked about any changes in their career, family and friends. Next, they were asked to give a day-by-day description of what a normal week of digital gaming was like for them and to describe in as much detail as possible one digital gaming experience from the previous month. Additionally, the interviews included questions about the interviewees' other hobbies and their satisfaction with their current job. In relation to gaming, the interviewees were asked whether they felt that they spent too much time playing digital games.</p>
        <p>Background information included, among others, the interviewee's gender, information on which interviewee group the interviewee was part of, and the date of the interview. The interview identifier makes it possible to compare data between each interviewee's first interview and follow-up interview. The data were organised into an easy to use HTML version at FSD.</p>
      </abstract>
      <sumDscr>
        <collDate event="start" date="2022-10" />
        <collDate event="end" date="2022-12" />
        <nation abbr="FI">Finland</nation>
        <geogCover>Finland</geogCover>
        <anlyUnit>Individual
          <concept vocab="DDI Analysis Unit" vocabURI="https://vocabularies.cessda.eu/urn/urn:ddi:int.ddi.cv:AnalysisUnit:2.1.3">Individual</concept>
        </anlyUnit>
        <universe clusion="I">People who had sought help for compulsive gaming and people who play eSports games for at least 30 hours a week, who had been interviewed for the first time the previous year</universe>
        <dataKind>Qualitative</dataKind>
      </sumDscr>
    </stdyInfo>
    <method>
      <dataColl>
        <timeMeth>Longitudinal: Cohort/Event-based
          <concept vocab="DDI Time Method" vocabURI="https://vocabularies.cessda.eu/urn/urn:ddi:int.ddi.cv:TimeMethod:1.2.3">Longitudinal.CohortEventBased</concept>
        </timeMeth>
        <dataCollector affiliation="University of Jyväskylä">Siutila, Miia</dataCollector>
        <dataCollector affiliation="University of Jyväskylä">Karhulahti, Veli-Matti</dataCollector>
        <sampProc>Non-probability: Purposive
          <concept vocab="DDI Sampling Procedure" vocabURI="https://vocabularies.cessda.eu/urn/urn:ddi:int.ddi.cv:SamplingProcedure:2.0.2">Nonprobability.Purposive</concept>
        </sampProc>
        <sampProc>
          <p>As the interview was a follow-up interview, all interviewees from the previous interview round were contacted after a year. Five individuals who had sought help for compulsive gaming (n=5) and four people who play eSports games for at least 30 hours a week (n=4) were reached.</p>
        </sampProc>
        <collMode>Web-based interview
          <concept vocab="DDI Mode of Collection" vocabURI="https://vocabularies.cessda.eu/urn/urn:ddi:int.ddi.cv:ModeOfCollection:5.0.1">Interview.WebBased</concept>
          <txt>The interviews were conducted using Zoom.</txt>
        </collMode>
        <resInstru>Interview scheme and/or themes
          <concept vocab="DDI Type of Instrument" vocabURI="https://vocabularies.cessda.eu/urn/urn:ddi:int.ddi.cv:TypeOfInstrument:1.1.2">InterviewSchemeAndThemes</concept>
          <txt>The interviews were conducted using the POP-UP interview scheme (Phenomenology of Play, Follow-up) which is slightly different from the POP (Phenomenology of Play) interview scheme used in the first round of interviews. The interviews were mostly conducted with two interviewers, with the exception of one interview where only one interviewer was present.</txt>
        </resInstru>
      </dataColl>
      <stdyClas type="A">Detailed and specific data description in Finnish and English. The data are checked and processed in detail. If necessary, the data are anonymised.</stdyClas>
    </method>
    <dataAccs>
      <setAvail>
        <accsPlac URI="https://www.fsd.tuni.fi/">Finnish Social Science Data Archive</accsPlac>
        <collSize>9 interviews in ODT file format. Additionally, the data were organised into an easy to use HTML version and a CSV version.</collSize>
      </setAvail>
      <useStmt>
        <restrctn>The dataset is (D) available only by permission from the data depositor/creator.</restrctn>
        <citReq>The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.</citReq>
        <deposReq>Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.</deposReq>
        <disclaimer>The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.</disclaimer>
      </useStmt>
      <notes>The researcher has anonymised the data by removing direct identifiers (e.g. names) and indirect identifiers (e.g. locations, exact ages, detailed information concerning occupation and education). Additionally, one indirect identifier was removed at FSD. Changes made at FSD are marked with [[double square brackets]].</notes>
    </dataAccs>
    <othrStdyMat>
      <relStdy>FSD3673 Digital Gaming, Work and Health Survey 2022
        <ExtLink URI="https://services.fsd.uta.fi/catalogue/FSD3673?lang=en&amp;study_language=en" />
      </relStdy>
      <relStdy>FSD3678 Health and Digital Gaming: Gamer Interviews 2021
        <ExtLink URI="https://services.fsd.uta.fi/catalogue/FSD3678?lang=en&amp;study_language=en" />
      </relStdy>
      <relStdy>FSD3685 Health and Digital Gaming: Expert Interviews 2021
        <ExtLink URI="https://services.fsd.uta.fi/catalogue/FSD3685?lang=en&amp;study_language=en" />
      </relStdy>
      <relStdy>FSD3689 Digital Gaming, Work and Health Survey 2021
        <ExtLink URI="https://services.fsd.uta.fi/catalogue/FSD3689?lang=en&amp;study_language=en" />
      </relStdy>
      <relPubl xml:lang="en">Karhulahti, Veli-Matti; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine. Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal, Volume 3 (2023), article no. e83.
        <citation>
          <titlStmt>
            <titl>Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report</titl>
          </titlStmt>
          <distStmt>
            <distDate date="2023" />
          </distStmt>
        </citation>
      </relPubl>
    </othrStdyMat>
  </stdyDscr>
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