FSD3545 Playing Video Games during the COVID-19 Pandemic: Interviews 2020

The dataset is (C) available for research only (including Master's, doctoral and Polytechnic/University of Applied Sciences Master's theses). The dataset may not be used for teaching, study (e.g. seminar papers, essays) or other theses (Bachelor's theses or equivalent).

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Study title

Playing Video Games during the COVID-19 Pandemic: Interviews 2020

Dataset ID Number

FSD3545

Persistent identifier

urn:nbn:fi:fsd:T-FSD3545

Data Type

Qualitative

Authors

  • Karhulahti, Veli-Matti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Nerg, Henri (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Päivinen, Antti (University of Jyväskylä. Faculty of Humanities and Social Sciences)

Other Identification/Acknowledgements

  • Laitinen, Tanja (University of Jyväskylä. Faculty of Humanities and Social Sciences)

Abstract

The dataset consists of 10 transcribed interviews that investigated the impact of the COVID-19 pandemic on everyday life and collected information about the interviewees' gaming experiences and time use. Data collection was conducted as part of a research project funded by the University of Jyväskylä and the Academy of Finland (project number 312397).

Interviewees were invited to participate in online gaming events and the interviews were conducted virtually on the Zoom platform. The interviews explored what gaming had been like during the COVID-19 pandemic and the experiences associated with gaming. Interview themes included the impact of the pandemic on everyday life, gaming alone vs. gaming with friends or family, and time spent on gaming and on non-gaming leisure time activities. The interviewees were also asked to recount a particularly memorable gaming experience from the previous month.

Background information included the interviewee's gender and economic activity. The data were organised into an easy to use HTML version at FSD.

The dataset is only available in Finnish.

Keywords

COVID-19; bacterial and virus diseases; digital games; hobbies; leisure time activities; social interaction; time budgets

Topic Classification

Series

Individual datasets

Distributor

Finnish Social Science Data Archive

Access

The dataset is (C) available only for research including master's theses.

Data Collector

  • Karhulahti, Veli-Matti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Nerg, Henri (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Päivinen, Antti (University of Jyväskylä. Faculty of Humanities and Social Sciences)

Time Period Covered

2020

Collection Dates

2020-11-01 – 2020-12-21

Nation

Finland

Geographical Coverage

Finland

Analysis/Observation Unit Type

Individual

Universe

Video game players

Time Method

Cross-section

Sampling Procedure

Non-probability: Availability

People were invited to participate in the study in online gaming events. Those interested in participating could submit their email address on the electronic Webropol survey system. The interviewees were drawn from among the individuals who had submitted their contact information on Webropol and were contacted directly by email.

Collection Mode

Web-based interview

Research Instrument

Interview scheme and/or themes

Data Files

10 interviews in ODT format. Additionally, the data were organised into an easy to use HTML version and a CSV version.

Data File Language

The data files of this dataset are available in the following languages: Finnish.

Qualitative data are available in their original language only and are not translated.

Data Version

1.0

Related Datasets

FSD3547 Playing Video Games during the COVID-19 Pandemic: Survey 2020

Completeness of Data and Restrictions

To prevent identification of individuals, the data were anonymised by the researchers. The interviewees were instructed to avoid disclosing any personal data during the interview. During the transcription of the data, all remaining personal data were removed. After this, a supervisory round of anonymization was completed to remove possible identifiers, such as place names, from the data.

The data deposited at FSD did not include interviews conducted in Chinese or English. Due to limited resources, interviewer contributions were summarized during transcription.

Citation Requirement

The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.

Bibliographical Citation

Karhulahti, Veli-Matti (University of Jyväskylä) & Nerg, Henri (University of Jyväskylä) & Päivinen, Antti (University of Jyväskylä): Playing Video Games during the COVID-19 Pandemic: Interviews 2020 [dataset]. Version 1.0 (2021-06-17). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3545

Deposit Requirement

Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.

Disclaimer

The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.

Related Materials

Karhulahti, Veli-Matti (2020) Gaming and COVID-19. Study description on the Open Science Framework platform. https://osf.io/nvc9w.

Related Publications Tooltip

Karhulahti, V-M., Nerg, H., Laitinen, T. et al. Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic. Current Psychology (2022). https://doi.org/10.1007/s12144-022-03586-x

Study description in machine readable DDI-C 2.5 format

Creative Commons License
Metadata record is licensed under a Creative Commons Attribution 4.0 International license.