FSD4013 Interviews with Finnish Adults on Digital Gaming Practices and Aesthetic Experiences 2023
The dataset is (C) available for research only (including Master's, doctoral and Polytechnic/University of Applied Sciences Master's theses). The dataset may not be used for teaching, study (e.g. seminar papers, essays) or other theses (Bachelor's theses or equivalent).
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Study title
Interviews with Finnish Adults on Digital Gaming Practices and Aesthetic Experiences 2023
Dataset ID Number
FSD4013
Persistent identifiers
https://urn.fi/urn:nbn:fi:fsd:T-FSD4013https://doi.org/10.60686/t-fsd4013
Data Type
Qualitative
Authors
- Kalmanlehto, Johan (University of Jyväskylä)
Abstract
The data consists of thematic interviews that deal with digital gaming practices and aesthetic experiences related to games. The interviews also discuss, among other things, the significance of gaming in an individual's everyday life, identity, and community activities. The interview framework is divided into five sections: gaming routines, the community aspect of gaming, the feel of the game, the story and rules, and self-formation.
The data was collected as part of the research project 'Aesthetic Practices in the Transformation of Self and World' funded by the Kone Foundation.
The background information includes the date of the interview, the age of the interviewee, and the gender of the interviewee.
Keywords
addiction; digital games; hobbies; leisure time activities; social interaction
Topic Classification
- Social sciences (Fields of Science Classification)
- Time use (CESSDA Topic Classification)
- Leisure, tourism and sport (CESSDA Topic Classification)
Series
Individual datasetsDistributor
Finnish Social Science Data Archive
Access
The dataset is (C) available only for research including master's theses.
Data Collector
- Kalmanlehto, Johan (University of Jyväskylä)
Funders
- Kone Foundation (202104665)
Collection Dates
2023 – 2023
Nation
Finland
Geographical Coverage
Finland
Analysis/Observation Unit Type
Individual
Universe
Finnish adults who actively play digital games
Time Method
Cross-section
Sampling Procedure
Non-probability: Purposive
Collection Mode
Web-based interview (The interviews were conducted using the Zoom application.)
Research Instrument
Interview scheme and/or themes
Data Files
Nine interviews in odt format. Additionally, the data were organised into an easy to use HTML version and a CSV version.
Data File Language
The data files of this dataset are available in the following languages: Finnish.
Qualitative data are available in their original language only and are not translated.
Data Version
1.0
Completeness of Data and Restrictions
The author of the data has anonymised the data and ensured that no identifiable information about the interviewees remains in the transcripts.
At FSD, an indirect reference to the workplace was removed from one writing. Additional anonymization made by FSD was marked with [[double square brackets]].
Citation Requirement
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Bibliographical Citation
Kalmanlehto, Johan (University of Jyväskylä): Interviews with Finnish Adults on Digital Gaming Practices and Aesthetic Experiences 2023 [dataset]. Data version 1.0 (2025-09-19). Finnish Social Science Data Archive [distributor]. DOI: https://doi.org/10.60686/t-fsd4013; URN: https://urn.fi/urn:nbn:fi:fsd:T-FSD4013
Deposit Requirement
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Disclaimer
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
FSD has not been informed of any publications related to the data.
Study description in machine readable DDI-C 2.5 format

Metadata record is licensed under a Creative Commons Attribution 4.0 International license.