FSD4013 Interviews with Finnish Adults on Digital Gaming Practices and Aesthetic Experiences 2023

The dataset is (C) available for research only (including Master's, doctoral and Polytechnic/University of Applied Sciences Master's theses). The dataset may not be used for teaching, study (e.g. seminar papers, essays) or other theses (Bachelor's theses or equivalent).

Download the data

Study description in other languages

Related files

Study title

Interviews with Finnish Adults on Digital Gaming Practices and Aesthetic Experiences 2023

Dataset ID Number

FSD4013

Persistent identifiers

https://urn.fi/urn:nbn:fi:fsd:T-FSD4013
https://doi.org/10.60686/t-fsd4013

Data Type

Qualitative

Authors

Abstract

The data consists of thematic interviews that deal with digital gaming practices and aesthetic experiences related to games. The interviews also discuss, among other things, the significance of gaming in an individual's everyday life, identity, and community activities. The interview framework is divided into five sections: gaming routines, the community aspect of gaming, the feel of the game, the story and rules, and self-formation.

The data was collected as part of the research project 'Aesthetic Practices in the Transformation of Self and World' funded by the Kone Foundation.

The background information includes the date of the interview, the age of the interviewee, and the gender of the interviewee.

Keywords

addiction; digital games; hobbies; leisure time activities; social interaction

Topic Classification

Series

Individual datasets

Distributor

Finnish Social Science Data Archive

Access

The dataset is (C) available only for research including master's theses.

Data Collector

  • Kalmanlehto, Johan (University of Jyväskylä)

Funders

  • Kone Foundation (202104665)

Collection Dates

2023 – 2023

Nation

Finland

Geographical Coverage

Finland

Analysis/Observation Unit Type

Individual

Universe

Finnish adults who actively play digital games

Time Method

Cross-section

Sampling Procedure

Non-probability: Purposive

Collection Mode

Web-based interview (The interviews were conducted using the Zoom application.)

Research Instrument

Interview scheme and/or themes

Data Files

Nine interviews in odt format. Additionally, the data were organised into an easy to use HTML version and a CSV version.

Data File Language

The data files of this dataset are available in the following languages: Finnish.

Qualitative data are available in their original language only and are not translated.

Data Version

1.0

Completeness of Data and Restrictions

The author of the data has anonymised the data and ensured that no identifiable information about the interviewees remains in the transcripts.

At FSD, an indirect reference to the workplace was removed from one writing. Additional anonymization made by FSD was marked with [[double square brackets]].

Citation Requirement

The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.

Bibliographical Citation

Kalmanlehto, Johan (University of Jyväskylä): Interviews with Finnish Adults on Digital Gaming Practices and Aesthetic Experiences 2023 [dataset]. Data version 1.0 (2025-09-19). Finnish Social Science Data Archive [distributor]. DOI: https://doi.org/10.60686/t-fsd4013; URN: https://urn.fi/urn:nbn:fi:fsd:T-FSD4013

Deposit Requirement

Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.

Disclaimer

The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.

FSD has not been informed of any publications related to the data.

Study description in machine readable DDI-C 2.5 format

Creative Commons License
Metadata record is licensed under a Creative Commons Attribution 4.0 International license.