FSD2614 Computer Gaming in the Everyday Life of Women 2008
The dataset is (B) available for research, teaching and study.
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Study title
Computer Gaming in the Everyday Life of Women 2008
Dataset ID Number
FSD2614
Persistent identifiers
https://urn.fi/urn:nbn:fi:fsd:T-FSD2614https://doi.org/10.60686/t-fsd2614
Data Type
Quantitative
Authors
- Toivonen, Saara (University of Tampere. Department of Women's Studies)
Abstract
The survey focused on Finnish women's computer gaming habits, interpersonal interaction while gaming and other people's reactions to the gaming.
The survey charted where the respondents used a computer (at work, during leisure time or at educational institution), where they played computer games (video games / digital games), for how long per day, whether they were satisfied with the amount of time they spent on computer gaming, and whether they did other things while gaming or concentrated wholly on the game. Views were probed on whether their gaming prevented or helped them to do other things or vice versa.
Further questions investigated the location of the computer used, whether the respondents had to negotiate with others to use the computer, other people's reaction to their playing, whether they played alone or with others and how, and whether they discussed gaming with others. The role of computer games in the lives of their acquaintances was also surveyed. The respondents were asked how often a number of statements relating to reasons for gaming and the role of interpersonal interaction in gaming were true in their case.
Other topics included what kind of feelings (e.g. tension, relaxation, anxiety, feeling of success, envy) the gaming aroused in the respondents and what kind of feelings were most important for enjoying the game, whether time went quickly or slowly while gaming, and what were their bodily reactions while gaming.
Background variables included the respondent's year of birth, education, household composition, number of hours a week R spent on study to gain a qualification, number of hours per day spent on household work, number of leisure time hours per day during the week and on days off, and the year R played computer games for the first time.
Keywords
digital games; everyday life; life styles; social interaction; women
Topic Classification
- Social sciences (Fields of Science Classification)
- Gender and gender roles (CESSDA Topic Classification)
- Social behaviour and attitudes (CESSDA Topic Classification)
- Time use (CESSDA Topic Classification)
- Information technology (CESSDA Topic Classification)
Series
Individual datasetsDistributor
Finnish Social Science Data Archive
Access
The dataset is (B) available for research, teaching and study.
Data Collector
- Toivonen, Saara (University of Tampere. Department of Women's Studies)
Time Period Covered
2008
Collection Dates
2008-10 – 2008-12
Nation
Finland
Geographical Coverage
Finland
Analysis/Observation Unit Type
Individual
Universe
Female players of computer games living in Finland
Time Method
Cross-section
Sampling Procedure
Non-probability: Purposive
The participants were recruited from among the acquaintances of the researcher, of her research assistance and of some selected participants. The aim was to find female players from different age groups, occupations and life situations. The selected participants were sent an e-mail invitation containing a personal password for accessing the online questionnaire.
Collection Mode
Self-administered questionnaire: Web-based (CAWI)
Research Instrument
Semi-structured questionnaire
Data File Language
Downloaded data package may contain different language versions of the same files.
The data files of this dataset are available in the following languages: Finnish.
FSD translates quantitative data into English on request, free of charge. More information on ordering data translation.
Data Version
2.0
Weighting
There are no weight variables in the data.
Citation Requirement
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Bibliographical Citation
Toivonen, Saara (University of Tampere): Computer Gaming in the Everyday Life of Women 2008 [dataset]. Version 2.0 (2018-07-20). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD2614
Deposit Requirement
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Disclaimer
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Related Materials
Toivonen, Saara (2010). Tietokonepelaaminen naisten arjessa [verkkodokumentti]. Tampere: Tampereen yliopisto. Naistutkimuksen pro gradu -tutkielma. http://tutkielmat.uta.fi/pdf/gradu04129.pdf [viitattu 13.4.2011].
Related Publications
Toivonen, Saara (2010). Tietokonepelaaminen naisten arjessa [verkkodokumentti]. Tampere: Tampereen yliopisto. Naistutkimuksen pro gradu -tutkielma. http://tutkielmat.uta.fi/pdf/gradu04129.pdf [viitattu 13.4.2011].
Study description in machine readable DDI-C 2.5 format
Metadata record is licensed under a Creative Commons Attribution 4.0 International license.