FSD3510 Physical Training of eSports Players 2015-2016
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Study title
Physical Training of eSports Players 2015-2016
Dataset ID Number
FSD3510
Persistent identifiers
https://urn.fi/urn:nbn:fi:fsd:T-FSD3510https://doi.org/10.60686/t-fsd3510
Data Type
Quantitative
Authors
- Karhulahti, Veli-Matti (University of Turku)
- Kari, Tuomas (University of Jyväskylä)
Abstract
The survey charted the physical training and gaming activities of professional and aspiring competitive eSports players in Finland. The original study was conducted internationally, so the data and questionnaire are only available in English.
First, the respondents were asked whether eSports was their primary source of income and how long they had been a professional eSports player. Additionally, the respondents were asked which game they mainly played in a competitive manner, whether they played as an individual or in a team, and on which platform (e.g. computer, gaming console, smartphone) they mainly played competitively. The respondents' physical training was examined with questions on how long they spent on training in general and physical training specifically in a day, whether there was any variation in their training between on-season and off-season, and who had planned their training program. The reasons why the respondents did physical training were also surveyed, and they were asked whether they thought that doing physical training had affected their performance level in eSports. Finally, the respondents were asked whether they thought they did more physical training than their teammates and whether the physical appearance of an eSports player could influence the competitive performance of others.
Background variables included the respondent's age, level of education, household composition, level of income, and nationality.
Keywords
digital games; exercise (physical activity); physical activities; sports participation; sportspersons
Topic Classification
- Social sciences (Fields of Science Classification)
- Physical fitness and exercise (CESSDA Topic Classification)
- Information society (CESSDA Topic Classification)
- Leisure, tourism and sport (CESSDA Topic Classification)
Series
Individual datasetsDistributor
Finnish Social Science Data Archive
Access
The dataset is (B) available for research, teaching and study.
Data Collector
- Karhulahti, Veli-Matti (University of Turku)
- Kari, Tuomas (University of Jyväskylä)
Time Period Covered
2015 – 2016
Collection Dates
2015-09-01 – 2016-06-01
Nation
Finland
Geographical Coverage
Europe, North America
Analysis/Observation Unit Type
Individual
Universe
Professional and aspiring competitive eSports players
Time Method
Cross-section
Sampling Procedure
Non-probability: Purposive
Non-probability: Availability
The invitation to participate in the study was first sent to competitive eSports teams (n=161) and individuals (n=68). Later, the study was also advertised to players on, for instance, different discussion forums and Twitter. The participants were expected to have very good rankings in the games they played. For more information, see f.ex. Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.
Collection Mode
Self-administered questionnaire: Web-based (CAWI)
Research Instrument
Structured questionnaire
Data File Language
Downloaded data package may contain different language versions of the same files.
The data files of this dataset are available in the following languages: English.
FSD translates quantitative data into English on request, free of charge. More information on ordering data translation.
Number of Cases and Variables
26 variables and 115 cases.
Data Version
1.0
Completeness of Data and Restrictions
To prevent identification of respondents, the variable denoting gender was removed and extreme values in variable a2 denoting age were categorised at FSD. Additionally, variables denoting the respondent's area of residence specifically were removed and the categorisation in variable a4 denoting household composition was coarsened.
Open-ended responses of the type "other, please specify" were removed from the data during archiving.
Weighting
There are no weight variables in the data.
Citation Requirement
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Bibliographical Citation
Karhulahti, Veli-Matti (University of Turku) & Kari, Tuomas (University of Jyväskylä): Physical Training of eSports Players 2015-2016 [dataset]. Version 1.0 (2022-02-21). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3510
Deposit Requirement
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Disclaimer
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Related Materials
Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.
Related Publications
Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.
Kari, T., Siutila, M., & Karhulahti, V. M. (2019). An extended study on training and physical exercise in esports. In Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (pp. 270-292). IGI Global.
Study description in machine readable DDI-C 2.5 format
Metadata record is licensed under a Creative Commons Attribution 4.0 International license.