FSD3678 Health and Digital Gaming: Gamer Interviews 2021
The dataset is (D) available only by permission from the data depositor/creator.
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Study title
Health and Digital Gaming: Gamer Interviews 2021
Dataset ID Number
FSD3678
Persistent identifiers
https://urn.fi/urn:nbn:fi:fsd:T-FSD3678https://doi.org/10.60686/t-fsd3678
Data Type
Qualitative
Authors
- Siutila, Miia (University of Turku)
- Karhulahti, Veli-Matti (University of Jyväskylä)
- Korhonen, Venla (University of Jyväskylä)
- Laitinen, Tanja (University of Jyväskylä)
Abstract
The dataset consists of interview transcripts with people who spend a lot of time playing video games. The interviewees are selected from two different target groups. The first group consists of people who have sought help for compulsive gaming, and the second groups consists of people who play video games competitively for at least 30 hours a week. The dataset is part of a follow-up study.
First, the interviewees were asked to describe how they started digital gaming. The interviewees were also asked about their career, family, and friends. Next, they were asked to describe what a normal day or week of digital gaming was like for them and to describe in as much detail as possible one digital gaming experience from the previous month. Additionally, the interviews included questions about the interviewees' other hobbies and their satisfaction with their current job. In relation to gaming, the interviewees were asked whether they felt that they spent too much time playing digital games.
Background information included, among others, the interviewee's gender, information on which interviewee group the interviewee was part of, and the date of the interview. The data were organised into an easy to use HTML version at FSD.
The dataset is available only in Finnish.
Keywords
addiction; compulsive gaming; digital games; electronic sports; internet addiction; interpersonal relationships; leisure time activities; social skills
Topic Classification
- Social sciences (Fields of Science Classification)
- Medical and health sciences (Fields of Science Classification)
- Information society (CESSDA Topic Classification)
- Social behaviour and attitudes (CESSDA Topic Classification)
Series
Individual datasetsDistributor
Finnish Social Science Data Archive
Access
The dataset is (D) available only by permission from the data depositor/creator.
Data Collector
- Siutila, Miia (University of Turku)
- Karhulahti, Veli-Matti (University of Jyväskylä)
Funders
- Finnish Work Environment Fund (200349)
- Academy of Finland (312397)
Collection Dates
2021-01-07 – 2021-12-31
Nation
Finland
Geographical Coverage
Finland
Analysis/Observation Unit Type
Individual
Universe
People seeking help for compulsive gaming and people who play eSports games for at least 30 hours a week
Time Method
Longitudinal: Cohort/Event-based
Sampling Procedure
Non-probability: Purposive
Interviewees were recruited using an open invitation. In the first group, the invitation was distributed through operators who provide help for compulsive gaming. In the second group, in addition to the open invitation, the social media channels of Kanaliiga, Pappaliiga and Gamers United were used.
Collection Mode
Web-based interview (The interviews were conducted via Zoom.)
Research Instrument
Interview scheme and/or themes (The interviews were conducted using the Phenomenology of Play interview scheme. Both interviewers took turns asking questions.)
Data Files
16 interviews in ODT file format. Additionally, the data were organised into an easy to use HTML version and a CSV version.
Data File Language
The data files of this dataset are available in the following languages: Finnish.
Qualitative data are available in their original language only and are not translated.
Data Version
1.0
Related Datasets
FSD3673 Digital Gaming, Work and Health Survey 2022
FSD3685 Health and Digital Gaming: Expert Interviews 2021
FSD3689 Digital Gaming, Work and Health Survey 2021
FSD3798 Health and Digital Gaming: Follow-up Gamer Interviews 2022
Completeness of Data and Restrictions
The researcher has anonymised the data by removing direct identifiers (e.g. names) and indirect identifiers (e.g. locations, exact ages, detailed information concerning occupation and education). Additional anonymisations to the data were made at FSD, and one interview was fully anonymised. Changes made at FSD are marked with [[double square brackets]].
Citation Requirement
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Bibliographical Citation
Siutila, Miia (University of Turku) & Karhulahti, Veli-Matti (University of Jyväskylä) & Korhonen, Venla (University of Jyväskylä) & Laitinen, Tanja (University of Jyväskylä): Health and Digital Gaming: Gamer Interviews 2021 [dataset]. Version 1.0 (2023-05-03). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3678
Deposit Requirement
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Disclaimer
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Related Publications
Karhulahti, Veli-Matti; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine. Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal, Volume 3 (2023), article no. e83.
Study description in machine readable DDI-C 2.5 format
Metadata record is licensed under a Creative Commons Attribution 4.0 International license.