FSD3798 Health and Digital Gaming: Follow-up Gamer Interviews 2022

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Study title

Health and Digital Gaming: Follow-up Gamer Interviews 2022

Dataset ID Number

FSD3798

Persistent identifier

urn:nbn:fi:fsd:T-FSD3798

Data Type

Qualitative

Authors

Abstract

The dataset consists of interview transcripts with people who spend a lot of time playing video games. The interviewees include people who play video games competitively for at least 30 hours a week and people who have sought help for compulsive gaming. The interviews are follow-up interviews, and the same individuals were interviewed for the first time a year earlier. For the dataset containing the first round of interviews, see dataset FSD3678 archived at FSD.

In the first part of the follow-up interviews, the interviewees were asked whether there had been any changes in their digital gaming habits compared to a year ago. The interviewees were also asked about any changes in their career, family and friends. Next, they were asked to give a day-by-day description of what a normal week of digital gaming was like for them and to describe in as much detail as possible one digital gaming experience from the previous month. Additionally, the interviews included questions about the interviewees' other hobbies and their satisfaction with their current job. In relation to gaming, the interviewees were asked whether they felt that they spent too much time playing digital games.

Background information included, among others, the interviewee's gender, information on which interviewee group the interviewee was part of, and the date of the interview. The interview identifier makes it possible to compare data between each interviewee's first interview and follow-up interview. The data were organised into an easy to use HTML version at FSD.

Keywords

addiction; compulsive gaming; digital games; electronic sports; internet addiction; interpersonal relationships; leisure time activities

Topic Classification

Series

Individual datasets

Distributor

Finnish Social Science Data Archive

Access

The dataset is (D) available only by permission from the data depositor/creator.

Data Collector

  • Siutila, Miia (University of Turku)
  • Karhulahti, Veli-Matti (University of Jyväskylä)

Collection Dates

2022-10 – 2022-12

Nation

Finland

Geographical Coverage

Finland

Analysis/Observation Unit Type

Individual

Universe

People who had sought help for compulsive gaming and people who play eSports games for at least 30 hours a week, who had been interviewed for the first time the previous year

Time Method

Longitudinal: Cohort/Event-based

Sampling Procedure

Non-probability: Purposive

As the interview was a follow-up interview, all interviewees from the previous interview round were contacted after a year. Five individuals who had sought help for compulsive gaming (n=5) and four people who play eSports games for at least 30 hours a week (n=4) were reached.

Collection Mode

Web-based interview (The interviews were conducted using Zoom.)

Research Instrument

Interview scheme and/or themes (The interviews were conducted using the POP-UP interview scheme (Phenomenology of Play, Follow-up) which is slightly different from the POP (Phenomenology of Play) interview scheme used in the first round of interviews. The interviews were mostly conducted with two interviewers, with the exception of one interview where only one interviewer was present.)

Data Files

9 interviews in ODT file format. Additionally, the data were organised into an easy to use HTML version and a CSV version.

Data File Language

The data files of this dataset are available in the following languages: Finnish.

Qualitative data are available in their original language only and are not translated.

Data Version

1.0

Related Datasets

FSD3673 Digital Gaming, Work and Health Survey 2022

FSD3678 Health and Digital Gaming: Gamer Interviews 2021

FSD3685 Health and Digital Gaming: Expert Interviews 2021

FSD3689 Digital Gaming, Work and Health Survey 2021

Completeness of Data and Restrictions

The researcher has anonymised the data by removing direct identifiers (e.g. names) and indirect identifiers (e.g. locations, exact ages, detailed information concerning occupation and education). Additionally, one indirect identifier was removed at FSD. Changes made at FSD are marked with [[double square brackets]].

Citation Requirement

The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.

Bibliographical Citation

Karhulahti, Veli-Matti (University of Jyväskylä) & Siutila, Miia (University of Jyväskylä) & Kauraoja, Valtteri (University of Jyväskylä) & Malinen, Ville (University of Jyväskylä): Health and Digital Gaming: Follow-up Gamer Interviews 2022 [dataset]. Version 1.0 (2023-08-23). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3798

Deposit Requirement

Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.

Disclaimer

The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.

Related Publications Tooltip

Karhulahti, Veli-Matti; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine. Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal, Volume 3 (2023), article no. e83.

Study description in machine readable DDI-C 2.5 format

Creative Commons License
Metadata record is licensed under a Creative Commons Attribution 4.0 International license.