FSD3103 Social Dimension of the Online Role-Playing Game World of Warcraft 2013-2014
Aineisto on käytettävissä (B) tutkimukseen, opetukseen ja opiskeluun.
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Muunkieliset kuvailuversiot
Aineistoon liittyvät tiedostot
Aineiston nimi
Social Dimension of the Online Role-Playing Game World of Warcraft 2013-2014
Aineistonumero
FSD3103
Pysyvät tunnisteet
https://urn.fi/urn:nbn:fi:fsd:T-FSD3103https://doi.org/10.60686/t-fsd3103
Aineiston laatu
Kvantitatiivinen aineisto
Tekijät
- Laaksamo, Ossi-Matti (University of Lapland. Faculty of Social Sciences)
- Linnakangas, Ritva (University of Lapland. Faculty of Social Sciences)
- Silén, Marianne (University of Lapland. Faculty of Social Sciences)
Sisällön kuvaus
The survey studied the time use of the players of the massively multiplayer online role-playing game World of Warcraft (WoW), and the social dimension of the gaming community. The data were collected for a Master's thesis.
The respondents were first asked how many hours per day they played WoW or other similar games, how many hours they spent on active gaming sessions (raids etc.), on how many days per week they played, how long they had played WoW or other MMORPGs, and how long they had been a member of their guild (in-game association of player characters).
The respondents were also asked whether they played WoW or other MMORPGs mostly as a single player or with other players, what their reasons for playing MMORPGs were, and why they thought other people played them. With regard to the social dimension of WoW and MMORPGs, the respondents were presented a number of statements charting, among others, the significance of friends and relationships "in game", the possibility of in-game relationships developing into real-life relationships, teamwork and related skills, and opinions on the rules and activities of the guild.
Finally, the respondents were asked about their opinions on their gaming hobby as well as their views of MMORPGs and gaming communities from a general and the society's point of view.
Background variables included the respondent's age and gender.
Asiasanat
computers; digital games; internet; leisure time activities; online communities; social networks
Tieteenala/Aihealue
- Social sciences (OKM:n tieteenalaluokitus)
- Information technology (CESSDAn aihepiiriluokitus)
- Time use (CESSDAn aihepiiriluokitus)
Sarja
Individual datasetsJakelija
Finnish Social Science Data Archive
Käyttöoikeudet
The dataset is (B) available for research, teaching and study.
Kerääjät
- Laaksamo, Ossi-Matti (University of Lapland. Faculty of Social Sciences)
Ajallinen kattavuus
2013
Aineistonkeruun ajankohta
2013-10 – 2013-11
Maa
Finland
Kohdealue
Finland
Havaintoyksikkötyyppi
Individual
Perusjoukko/otos
People aged 18 or older who played World of Warcraft and were members of Finnish guilds
Tutkimuksen aikaulottuvuus
Cross-section
Otantamenetelmä
Non-probability: Respondent-assisted
Four Finnish World of Warcraft guilds were, for the most part, randomly selected through a search engine. The guildmaster or another member of each guild relayed the invitation to participate in the survey to other members.
Keruumenetelmä
Self-administered questionnaire: Web-based (CAWI)
Keruuväline tai –ohje
Structured questionnaire
Datatiedostojen kieli
Aineistopaketti voi sisältää samoja tiedostoja eri kielisinä.
Aineisto sisältää datatiedostoja seuraavilla kielillä: suomi.
Tietoarkisto kääntää kvantitatiivisia datatiedostoja englanniksi. Lisätietoja käännöspyynnön jättämisestä.
Datan versio
1.0
Aineiston käytössä huomioitavaa
The archived data does not contain the open-ended questions that were part of the original data.
Painokertoimet
There are no weight variables in the data.
Viittausvaatimus
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Malliviittaus
Laaksamo, Ossi-Matti (University of Lapland) & Linnakangas, Ritva (University of Lapland) & Silén, Marianne (University of Lapland): Social Dimension of the Online Role-Playing Game World of Warcraft 2013-2014 [dataset]. Version 1.0 (2017-08-17). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3103
Julkaisusta tiedottaminen
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Varaumat
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Julkaisut aineistosta
Turtiainen, Veera (2020) Verkkopeli sosiaalisena vuorovaikutusympäristönä - Sosiaalinen pääoma MMORPG World of Warcraftissa. Rovaniemi: Lapin yliopisto. Yhteiskuntatieteiden kandidaatintutkielma.
Aineiston kuvailu koneluettavassa DDI-C 2.5 -formaatissa
Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.