FSD3545 Playing Video Games during the COVID-19 Pandemic: Interviews 2020
Aineisto on käytettävissä (C) vain tutkimukseen ja ylempiin opinnäytteisiin (esim. väitöstutkimukseen, pro graduun ja ylemmän AMK-tutkinnon opinnäytetyöhön). Aineistoa ei saa käyttää opetukseen, opiskeluun (esim. harjoitustöihin) tai alempiin opinnäytteisiin.
Lataa aineisto täältä
Muunkieliset kuvailuversiot
Aineistoon liittyvät tiedostot
Aineiston nimi
Playing Video Games during the COVID-19 Pandemic: Interviews 2020
Aineistonumero
FSD3545
Pysyvät tunnisteet
https://urn.fi/urn:nbn:fi:fsd:T-FSD3545https://doi.org/10.60686/t-fsd3545
Aineiston laatu
Kvalitatiivinen aineisto
Tekijät
- Karhulahti, Veli-Matti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
- Nerg, Henri (University of Jyväskylä. Faculty of Humanities and Social Sciences)
- Päivinen, Antti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
Muut tekijät
- Laitinen, Tanja (University of Jyväskylä. Faculty of Humanities and Social Sciences)
Sisällön kuvaus
The dataset consists of 10 transcribed interviews that investigated the impact of the COVID-19 pandemic on everyday life and collected information about the interviewees' gaming experiences and time use. Data collection was conducted as part of a research project funded by the University of Jyväskylä and the Academy of Finland (project number 312397).
Interviewees were invited to participate in online gaming events and the interviews were conducted virtually on the Zoom platform. The interviews explored what gaming had been like during the COVID-19 pandemic and the experiences associated with gaming. Interview themes included the impact of the pandemic on everyday life, gaming alone vs. gaming with friends or family, and time spent on gaming and on non-gaming leisure time activities. The interviewees were also asked to recount a particularly memorable gaming experience from the previous month.
Background information included the interviewee's gender and economic activity. The data were organised into an easy to use HTML version at FSD.
The dataset is only available in Finnish.
Asiasanat
COVID-19; bacterial and virus diseases; digital games; hobbies; leisure time activities; social interaction; time budgets
Tieteenala/Aihealue
- Social sciences (OKM:n tieteenalaluokitus)
- Time use (CESSDAn aihepiiriluokitus)
- Leisure, tourism and sport (CESSDAn aihepiiriluokitus)
Sarja
Individual datasetsJakelija
Finnish Social Science Data Archive
Käyttöoikeudet
The dataset is (C) available only for research including master's theses.
Kerääjät
- Karhulahti, Veli-Matti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
- Nerg, Henri (University of Jyväskylä. Faculty of Humanities and Social Sciences)
- Päivinen, Antti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
Ajallinen kattavuus
2020
Aineistonkeruun ajankohta
2020-11-01 – 2020-12-21
Maa
Finland
Kohdealue
Finland
Havainto/aineistoyksikkötyyppi
Individual
Perusjoukko/otos
Video game players
Tutkimuksen aikaulottuvuus
Cross-section
Havainto/aineistoyksiköiden valinta
Non-probability: Availability
People were invited to participate in the study in online gaming events. Those interested in participating could submit their email address on the electronic Webropol survey system. The interviewees were drawn from among the individuals who had submitted their contact information on Webropol and were contacted directly by email.
Aineistonkeruun tekniikka
Web-based interview
Keruuväline tai –ohje
Interview scheme and/or themes
Aineiston määrä
10 interviews in ODT format. Additionally, the data were organised into an easy to use HTML version and a CSV version.
Datatiedostojen kieli
Aineisto sisältää datatiedostoja seuraavilla kielillä: suomi.
Kvalitatiiviset aineistot ovat saatavilla vain alkuperäiskielellä, niitä ei käännetä.
Datan versio
1.0
Katso myös
FSD3547 Playing Video Games during the COVID-19 Pandemic: Survey 2020
Aineiston käytössä huomioitavaa
To prevent identification of individuals, the data were anonymised by the researchers. The interviewees were instructed to avoid disclosing any personal data during the interview. During the transcription of the data, all remaining personal data were removed. After this, a supervisory round of anonymization was completed to remove possible identifiers, such as place names, from the data.
The data deposited at FSD did not include interviews conducted in Chinese or English. Due to limited resources, interviewer contributions were summarized during transcription.
Viittausvaatimus
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Malliviittaus
Karhulahti, Veli-Matti (University of Jyväskylä) & Nerg, Henri (University of Jyväskylä) & Päivinen, Antti (University of Jyväskylä): Playing Video Games during the COVID-19 Pandemic: Interviews 2020 [dataset]. Data version 1.0 (2021-06-17). Finnish Social Science Data Archive [distributor]. DOI: https://doi.org/10.60686/t-fsd3545; URN: https://urn.fi/urn:nbn:fi:fsd:T-FSD3545
Julkaisusta tiedottaminen
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Varaumat
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Käytön ja kuvailun oheismateriaalit
Karhulahti, Veli-Matti (2020) Gaming and COVID-19. Study description on the Open Science Framework platform. https://osf.io/nvc9w.
Julkaisut aineistosta
Aineiston kuvailu koneluettavassa DDI-C 2.5 -formaatissa
Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.