FSD3545 Playing Video Games during the COVID-19 Pandemic: Interviews 2020

Aineisto on käytettävissä (C) vain tutkimukseen ja ylempiin opinnäytteisiin (esim. väitöstutkimukseen, pro graduun ja ylemmän AMK-tutkinnon opinnäytetyöhön). Aineistoa ei saa käyttää opetukseen, opiskeluun (esim. harjoitustöihin) tai alempiin opinnäytteisiin.

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Muunkieliset kuvailuversiot

Aineistoon liittyvät tiedostot

Aineiston nimi

Playing Video Games during the COVID-19 Pandemic: Interviews 2020

Aineistonumero

FSD3545

Pysyvä tunniste

urn:nbn:fi:fsd:T-FSD3545

Aineiston laatu

Kvalitatiivinen aineisto

Tekijät

  • Karhulahti, Veli-Matti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Nerg, Henri (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Päivinen, Antti (University of Jyväskylä. Faculty of Humanities and Social Sciences)

Muut tekijät

  • Laitinen, Tanja (University of Jyväskylä. Faculty of Humanities and Social Sciences)

Sisällön kuvaus

The dataset consists of 10 transcribed interviews that investigated the impact of the COVID-19 pandemic on everyday life and collected information about the interviewees' gaming experiences and time use. Data collection was conducted as part of a research project funded by the University of Jyväskylä and the Academy of Finland (project number 312397).

Interviewees were invited to participate in online gaming events and the interviews were conducted virtually on the Zoom platform. The interviews explored what gaming had been like during the COVID-19 pandemic and the experiences associated with gaming. Interview themes included the impact of the pandemic on everyday life, gaming alone vs. gaming with friends or family, and time spent on gaming and on non-gaming leisure time activities. The interviewees were also asked to recount a particularly memorable gaming experience from the previous month.

Background information included the interviewee's gender and economic activity. The data were organised into an easy to use HTML version at FSD.

The dataset is only available in Finnish.

Asiasanat

COVID-19; bacterial and virus diseases; digital games; hobbies; leisure time activities; social interaction; time budgets

Tieteenala/Aihealue

Sarja

Individual datasets

Jakelija

Finnish Social Science Data Archive

Käyttöoikeudet

The dataset is (C) available only for research including master's theses.

Kerääjät

  • Karhulahti, Veli-Matti (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Nerg, Henri (University of Jyväskylä. Faculty of Humanities and Social Sciences)
  • Päivinen, Antti (University of Jyväskylä. Faculty of Humanities and Social Sciences)

Ajallinen kattavuus

2020

Aineistonkeruun ajankohta

2020-11-01 – 2020-12-21

Maa

Finland

Kohdealue

Finland

Havainto/aineistoyksikkötyyppi

Individual

Perusjoukko/otos

Video game players

Tutkimuksen aikaulottuvuus

Cross-section

Havainto/aineistoyksiköiden valinta

Non-probability: Availability

People were invited to participate in the study in online gaming events. Those interested in participating could submit their email address on the electronic Webropol survey system. The interviewees were drawn from among the individuals who had submitted their contact information on Webropol and were contacted directly by email.

Aineistonkeruun tekniikka

Web-based interview

Keruuväline tai –ohje

Interview scheme and/or themes

Aineiston määrä

10 interviews in ODT format. Additionally, the data were organised into an easy to use HTML version and a CSV version.

Datatiedostojen kieli

Aineisto sisältää datatiedostoja seuraavilla kielillä: suomi.

Kvalitatiiviset aineistot ovat saatavilla vain alkuperäiskielellä, niitä ei käännetä.

Datan versio

1.0

Katso myös

FSD3547 Playing Video Games during the COVID-19 Pandemic: Survey 2020

Aineiston käytössä huomioitavaa

To prevent identification of individuals, the data were anonymised by the researchers. The interviewees were instructed to avoid disclosing any personal data during the interview. During the transcription of the data, all remaining personal data were removed. After this, a supervisory round of anonymization was completed to remove possible identifiers, such as place names, from the data.

The data deposited at FSD did not include interviews conducted in Chinese or English. Due to limited resources, interviewer contributions were summarized during transcription.

Viittausvaatimus

The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.

Malliviittaus

Karhulahti, Veli-Matti (University of Jyväskylä) & Nerg, Henri (University of Jyväskylä) & Päivinen, Antti (University of Jyväskylä): Playing Video Games during the COVID-19 Pandemic: Interviews 2020 [dataset]. Version 1.0 (2021-06-17). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3545

Julkaisusta tiedottaminen

Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.

Varaumat

The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.

Käytön ja kuvailun oheismateriaalit

Karhulahti, Veli-Matti (2020) Gaming and COVID-19. Study description on the Open Science Framework platform. https://osf.io/nvc9w.

Julkaisut aineistosta Tooltip

Karhulahti, V-M., Nerg, H., Laitinen, T. et al. Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic. Current Psychology (2022). https://doi.org/10.1007/s12144-022-03586-x

Aineiston kuvailu koneluettavassa DDI-C 2.5 -formaatissa

Creative Commons License
Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.