FSD3689 Digital Gaming, Work and Health Survey 2021
Aineisto on käytettävissä (B) tutkimukseen, opetukseen ja opiskeluun.
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Muunkieliset kuvailuversiot
Aineistoon liittyvät tiedostot
Aineiston nimi
Digital Gaming, Work and Health Survey 2021
Aineistonumero
FSD3689
Pysyvät tunnisteet
https://urn.fi/urn:nbn:fi:fsd:T-FSD3689https://doi.org/10.60686/t-fsd3689
Aineiston laatu
Kvantitatiivinen aineisto
Tekijät
- Karhulahti, Veli-Matti (University of Jyväskylä)
- Vahlo, Jukka (University of Jyväskylä)
- Munukka, Matti (University of Jyväskylä)
- Koskimaa, Raine (University of Jyväskylä)
- von Bonsdorff, Mikaela (University of Jyväskylä)
Sisällön kuvaus
The survey charted the wellbeing of Finnish employees, their work and digital gaming. The same respondents were invited to volunteer for a similar survey one year later: FSD3673 Digital Gaming, Work and Health Survey 2022. Respondents to both surveys can be matched using a randomized identification variable in the data.
In the survey, the respondents were first asked about their perceived health and quality of life, before moving on to digital gaming. They were asked about the amount of time and money spent on gaming-related things per week. Respondents were also asked how much they liked or disliked various aspects of games. Non-gamers were asked why they do not play digital games and how much they have played various non-digital games.
The survey then moved on to the negative phenomena associated with digital gaming. For example, respondents were asked how often in the last six months they had thought about gaming during the day. They were also asked about gambling. This was followed by questions on anxiety, depression, loneliness, fear of the future and feelings of self-worth. Finally, respondents were asked about their recovery from work and their current capacity to work.
The survey includes the following additional measurement indicators: Gaming addiction scale (GAS7), Internet Gaming Disorder Test (IGDT10), Gaming disorder test (GDT), Problem gaming test (THL1), PROMIS General Mental Health (GMH-2), PROMIS General Physical Health (GPH-2), Work ability index (WAI), Work recovery question (WR), Perceived loneliness (PL), Pathological gambling (BBDS), General anxiety disorder scale 2 (GAD-2) and Beck Depression Inventory (BDI).
Background variables included the respondent's mother tongue, gender, year of birth, age, level of education, party affiliation and NUTS3 region of residence.
Asiasanat
addiction; attitudes; digital games; employees; exercise (physical activity); gambling; health status; labour and employment; money; psychological well-being; time budgets
Tieteenala/Aihealue
- Social sciences (OKM:n tieteenalaluokitus)
- General health and well-being (CESSDAn aihepiiriluokitus)
- Occupational health (CESSDAn aihepiiriluokitus)
- Information society (CESSDAn aihepiiriluokitus)
- Leisure, tourism and sport (CESSDAn aihepiiriluokitus)
Sarja
Individual datasetsJakelija
Finnish Social Science Data Archive
Käyttöoikeudet
The dataset is (B) available for research, teaching and study.
Kerääjät
- Karhulahti, Veli-Matti (University of Jyväskylä)
- Vahlo, Jukka (University of Jyväskylä)
- Koskimaa, Raine (University of Jyväskylä)
- Munukka, Matti (University of Jyväskylä)
- Bilendi
Rahoittajat
- Finnish Work Environment Fund (200349)
- Academy of Finland (312397)
Ajallinen kattavuus
2021
Aineistonkeruun ajankohta
2021-05-20 – 2021-05-31
Maa
Finland
Kohdealue
Finland
Havaintoyksikkötyyppi
Individual
Perusjoukko/otos
Finnish working population aged 18-65
Tutkimuksen aikaulottuvuus
Cross-section
Otantamenetelmä
Probability: Cluster: Stratified random
Bilendi has collected the data in sections based on age, gender and region of residence to be nationally representative of the Finnish working population.
Keruumenetelmä
Self-administered questionnaire: Web-based (CAWI)
Keruuväline tai –ohje
Structured questionnaire
Datatiedostojen kieli
Aineistopaketti voi sisältää samoja tiedostoja eri kielisinä.
Aineisto sisältää datatiedostoja seuraavilla kielillä: suomi.
Tietoarkisto kääntää kvantitatiivisia datatiedostoja englanniksi. Lisätietoja käännöspyynnön jättämisestä.
Datan versio
1.0
Katso myös
FSD3673 Digital Gaming, Work and Health Survey 2022
FSD3678 Health and Digital Gaming: Gamer Interviews 2021
FSD3685 Health and Digital Gaming: Expert Interviews 2021
FSD3798 Health and Digital Gaming: Follow-up Gamer Interviews 2022
Aineiston käytössä huomioitavaa
To prevent identification of respondents, the researcher has removed the industry variable from the data and created a coarser area variable (region) from the original postcode variable.
In the FSD, the original id variable has been removed and a randomized identifier variable (respid) has been created to link respondents to the dataset FSD3673 Digital Gaming, Work and Health Survey 2022.
Painokertoimet
The data includes a weight variable that allows the data to be weighted to represent the Finnish working population aged 18-65 by gender, age and region (provinces).
Viittausvaatimus
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Malliviittaus
Karhulahti, Veli-Matti (University of Jyväskylä) & Vahlo, Jukka (University of Jyväskylä) & Munukka, Matti (University of Jyväskylä) & Koskimaa, Raine (University of Jyväskylä) & von Bonsdorff, Mikaela (University of Jyväskylä): Digital Gaming, Work and Health Survey 2021 [dataset]. Version 1.0 (2023-08-16). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3689
Julkaisusta tiedottaminen
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Varaumat
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Julkaisut aineistosta
Charlotte Pennington (2022) Different ontologies, different constructs? Instruments for gaming-related health problems identify different groups of people and measure different problems. Peer Community in Registered Reports. https://rr.peercommunityin.org/articles/rec?id=209
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