FSD3510 Physical Training of eSports Players 2015-2016
Aineisto on käytettävissä (B) tutkimukseen, opetukseen ja opiskeluun.
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Aineistoon liittyvät tiedostot
Aineiston nimi
Physical Training of eSports Players 2015-2016
Aineistonumero
FSD3510
Pysyvät tunnisteet
https://urn.fi/urn:nbn:fi:fsd:T-FSD3510https://doi.org/10.60686/t-fsd3510
Aineiston laatu
Kvantitatiivinen aineisto
Tekijät
- Karhulahti, Veli-Matti (University of Turku)
- Kari, Tuomas (University of Jyväskylä)
Sisällön kuvaus
The survey charted the physical training and gaming activities of professional and aspiring competitive eSports players in Finland. The original study was conducted internationally, so the data and questionnaire are only available in English.
First, the respondents were asked whether eSports was their primary source of income and how long they had been a professional eSports player. Additionally, the respondents were asked which game they mainly played in a competitive manner, whether they played as an individual or in a team, and on which platform (e.g. computer, gaming console, smartphone) they mainly played competitively. The respondents' physical training was examined with questions on how long they spent on training in general and physical training specifically in a day, whether there was any variation in their training between on-season and off-season, and who had planned their training program. The reasons why the respondents did physical training were also surveyed, and they were asked whether they thought that doing physical training had affected their performance level in eSports. Finally, the respondents were asked whether they thought they did more physical training than their teammates and whether the physical appearance of an eSports player could influence the competitive performance of others.
Background variables included the respondent's age, level of education, household composition, level of income, and nationality.
Asiasanat
digital games; exercise (physical activity); physical activities; sports participation; sportspersons
Tieteenala/Aihealue
- Social sciences (OKM:n tieteenalaluokitus)
- Physical fitness and exercise (CESSDAn aihepiiriluokitus)
- Information society (CESSDAn aihepiiriluokitus)
- Leisure, tourism and sport (CESSDAn aihepiiriluokitus)
Sarja
Individual datasetsJakelija
Finnish Social Science Data Archive
Käyttöoikeudet
The dataset is (B) available for research, teaching and study.
Kerääjät
- Karhulahti, Veli-Matti (University of Turku)
- Kari, Tuomas (University of Jyväskylä)
Ajallinen kattavuus
2015 – 2016
Aineistonkeruun ajankohta
2015-09-01 – 2016-06-01
Maa
Finland
Kohdealue
Europe, North America
Havaintoyksikkötyyppi
Individual
Perusjoukko/otos
Professional and aspiring competitive eSports players
Tutkimuksen aikaulottuvuus
Cross-section
Otantamenetelmä
Non-probability: Purposive
Non-probability: Availability
The invitation to participate in the study was first sent to competitive eSports teams (n=161) and individuals (n=68). Later, the study was also advertised to players on, for instance, different discussion forums and Twitter. The participants were expected to have very good rankings in the games they played. For more information, see f.ex. Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.
Keruumenetelmä
Self-administered questionnaire: Web-based (CAWI)
Keruuväline tai –ohje
Structured questionnaire
Datatiedostojen kieli
Aineistopaketti voi sisältää samoja tiedostoja eri kielisinä.
Aineisto sisältää datatiedostoja seuraavilla kielillä: englanti.
Tietoarkisto kääntää kvantitatiivisia datatiedostoja englanniksi. Lisätietoja käännöspyynnön jättämisestä.
Havaintojen ja muuttujien lukumäärä
26 muuttujaa ja 115 havaintoa.
Datan versio
1.0
Aineiston käytössä huomioitavaa
To prevent identification of respondents, the variable denoting gender was removed and extreme values in variable a2 denoting age were categorised at FSD. Additionally, variables denoting the respondent's area of residence specifically were removed and the categorisation in variable a4 denoting household composition was coarsened.
Open-ended responses of the type "other, please specify" were removed from the data during archiving.
Painokertoimet
There are no weight variables in the data.
Viittausvaatimus
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Malliviittaus
Karhulahti, Veli-Matti (University of Turku) & Kari, Tuomas (University of Jyväskylä): Physical Training of eSports Players 2015-2016 [dataset]. Data version 1.0 (2022-02-21). Finnish Social Science Data Archive [distributor]. DOI: https://doi.org/10.60686/t-fsd3510; URN: https://urn.fi/urn:nbn:fi:fsd:T-FSD3510
Julkaisusta tiedottaminen
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Varaumat
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Käytön ja kuvailun oheismateriaalit
Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.
Julkaisut aineistosta
Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.
Kari, T., Siutila, M., & Karhulahti, V. M. (2019). An extended study on training and physical exercise in esports. In Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (pp. 270-292). IGI Global.
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Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.