FSD3510 Physical Training of eSports Players 2015-2016

Aineisto on käytettävissä (B) tutkimukseen, opetukseen ja opiskeluun.

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Aineistoon liittyvät tiedostot

Aineiston nimi

Physical Training of eSports Players 2015-2016

Aineistonumero

FSD3510

Pysyvä tunniste

urn:nbn:fi:fsd:T-FSD3510

Aineiston laatu

Kvantitatiivinen aineisto

Tekijät

  • Karhulahti, Veli-Matti (University of Turku)
  • Kari, Tuomas (University of Jyväskylä)

Sisällön kuvaus

The survey charted the physical training and gaming activities of professional and aspiring competitive eSports players in Finland. The original study was conducted internationally, so the data and questionnaire are only available in English.

First, the respondents were asked whether eSports was their primary source of income and how long they had been a professional eSports player. Additionally, the respondents were asked which game they mainly played in a competitive manner, whether they played as an individual or in a team, and on which platform (e.g. computer, gaming console, smartphone) they mainly played competitively. The respondents' physical training was examined with questions on how long they spent on training in general and physical training specifically in a day, whether there was any variation in their training between on-season and off-season, and who had planned their training program. The reasons why the respondents did physical training were also surveyed, and they were asked whether they thought that doing physical training had affected their performance level in eSports. Finally, the respondents were asked whether they thought they did more physical training than their teammates and whether the physical appearance of an eSports player could influence the competitive performance of others.

Background variables included the respondent's age, level of education, household composition, level of income, and nationality.

Asiasanat

digital games; exercise (physical activity); physical activities; sports participation; sportspersons

Tieteenala/Aihealue

Sarja

Individual datasets

Jakelija

Finnish Social Science Data Archive

Käyttöoikeudet

The dataset is (B) available for research, teaching and study.

Kerääjät

  • Karhulahti, Veli-Matti (University of Turku)
  • Kari, Tuomas (University of Jyväskylä)

Ajallinen kattavuus

2015 – 2016

Aineistonkeruun ajankohta

2015-09-01 – 2016-06-01

Maa

Finland

Kohdealue

Europe, North America

Havaintoyksikkötyyppi

Individual

Perusjoukko/otos

Professional and aspiring competitive eSports players

Tutkimuksen aikaulottuvuus

Cross-section

Otantamenetelmä

Non-probability: Purposive

Non-probability: Availability

The invitation to participate in the study was first sent to competitive eSports teams (n=161) and individuals (n=68). Later, the study was also advertised to players on, for instance, different discussion forums and Twitter. The participants were expected to have very good rankings in the games they played. For more information, see f.ex. Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.

Keruumenetelmä

Self-administered questionnaire: Web-based (CAWI)

Keruuväline tai –ohje

Structured questionnaire

Datatiedostojen kieli

Aineistopaketti voi sisältää samoja tiedostoja eri kielisinä.

Aineisto sisältää datatiedostoja seuraavilla kielillä: englanti.

Tietoarkisto kääntää kvantitatiivisia datatiedostoja englanniksi. Lisätietoja käännöspyynnön jättämisestä.

Havaintojen ja muuttujien lukumäärä

26 muuttujaa ja 115 havaintoa.

Datan versio

1.0

Aineiston käytössä huomioitavaa

To prevent identification of respondents, the variable denoting gender was removed and extreme values in variable a2 denoting age were categorised at FSD. Additionally, variables denoting the respondent's area of residence specifically were removed and the categorisation in variable a4 denoting household composition was coarsened.

Open-ended responses of the type "other, please specify" were removed from the data during archiving.

Painokertoimet

There are no weight variables in the data.

Viittausvaatimus

The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.

Malliviittaus

Karhulahti, Veli-Matti (University of Turku) & Kari, Tuomas (University of Jyväskylä): Physical Training of eSports Players 2015-2016 [dataset]. Version 1.0 (2022-02-21). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3510

Julkaisusta tiedottaminen

Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.

Varaumat

The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.

Käytön ja kuvailun oheismateriaalit

Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.

Julkaisut aineistosta Tooltip

Kari, T., & Karhulahti, V. M. (2016). Do E-athletes move?: A study on training and physical exercise in elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66.

Kari, T., Siutila, M., & Karhulahti, V. M. (2019). An extended study on training and physical exercise in esports. In Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (pp. 270-292). IGI Global.

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