FSD4014 Introduction Interviews of Actively Gaming Adolescents 2022-2024
The dataset is (D) available only by permission from the data depositor/creator.
Download the data
Study description in other languages
Related files
Authors
- Auranen, Tiina (University of Jyväskylä)
- Karhulahti, Veli-Matti (University of Jyväskylä)
- Saariniemi, Sara (University of Jyväskylä)
- Turtiainen, Emilia (University of Jyväskylä)
- Valtonen, Venla (University of Jyväskylä)
- Kauraoja, Valtteri (University of Jyväskylä)
- Nerg, Henri (University of Jyväskylä)
- Siidoroff, Aleksi (University of Jyväskylä)
- Malinen, Ville (University of Jyväskylä)
- Munukka, Pauliina (University of Jyväskylä)
- Siutila, Miia (University of Jyväskylä)
Keywords
digital games, families, friends, hobbies, leisure time activities, social interaction, youth, youth culture
Abstract
The data includes initial interviews from a three-year longitudinal study. The interviewees are 7th-9th graders who actively play digital games.
The aim of the initial interviews was to form an overall picture of the youth's life situation in the beginning of the data collection. The interviews cover the youth's gaming habits, family and school life, and social relationships. In addition, their experiences of school bullying, leisure activities, and future study goals were discussed.
Background information includes the age and gender of the interviewee. The dataset contains both Finnish interview transcripts and English translations of them.
Study description in machine readable DDI-C 2.5 format

Metadata record is licensed under a Creative Commons Attribution 4.0 International license.