FSD2614 Computer Gaming in the Everyday Life of Women 2008
Aineisto on käytettävissä (B) tutkimukseen, opetukseen ja opiskeluun.
Lataa aineisto täältä
Muunkieliset kuvailuversiot
Aineistoon liittyvät tiedostot
Aineiston nimi
Computer Gaming in the Everyday Life of Women 2008
Aineistonumero
FSD2614
Pysyvät tunnisteet
https://urn.fi/urn:nbn:fi:fsd:T-FSD2614https://doi.org/10.60686/t-fsd2614
Aineiston laatu
Kvantitatiivinen aineisto
Tekijät
- Toivonen, Saara (University of Tampere. Department of Women's Studies)
Sisällön kuvaus
The survey focused on Finnish women's computer gaming habits, interpersonal interaction while gaming and other people's reactions to the gaming.
The survey charted where the respondents used a computer (at work, during leisure time or at educational institution), where they played computer games (video games / digital games), for how long per day, whether they were satisfied with the amount of time they spent on computer gaming, and whether they did other things while gaming or concentrated wholly on the game. Views were probed on whether their gaming prevented or helped them to do other things or vice versa.
Further questions investigated the location of the computer used, whether the respondents had to negotiate with others to use the computer, other people's reaction to their playing, whether they played alone or with others and how, and whether they discussed gaming with others. The role of computer games in the lives of their acquaintances was also surveyed. The respondents were asked how often a number of statements relating to reasons for gaming and the role of interpersonal interaction in gaming were true in their case.
Other topics included what kind of feelings (e.g. tension, relaxation, anxiety, feeling of success, envy) the gaming aroused in the respondents and what kind of feelings were most important for enjoying the game, whether time went quickly or slowly while gaming, and what were their bodily reactions while gaming.
Background variables included the respondent's year of birth, education, household composition, number of hours a week R spent on study to gain a qualification, number of hours per day spent on household work, number of leisure time hours per day during the week and on days off, and the year R played computer games for the first time.
Asiasanat
digital games; everyday life; life styles; social interaction; women
Tieteenala/Aihealue
- Social sciences (OKM:n tieteenalaluokitus)
- Gender and gender roles (CESSDAn aihepiiriluokitus)
- Social behaviour and attitudes (CESSDAn aihepiiriluokitus)
- Time use (CESSDAn aihepiiriluokitus)
- Information technology (CESSDAn aihepiiriluokitus)
Sarja
Individual datasetsJakelija
Finnish Social Science Data Archive
Käyttöoikeudet
The dataset is (B) available for research, teaching and study.
Kerääjät
- Toivonen, Saara (University of Tampere. Department of Women's Studies)
Ajallinen kattavuus
2008
Aineistonkeruun ajankohta
2008-10 – 2008-12
Maa
Finland
Kohdealue
Finland
Havaintoyksikkötyyppi
Individual
Perusjoukko/otos
Female players of computer games living in Finland
Tutkimuksen aikaulottuvuus
Cross-section
Otantamenetelmä
Non-probability: Purposive
The participants were recruited from among the acquaintances of the researcher, of her research assistance and of some selected participants. The aim was to find female players from different age groups, occupations and life situations. The selected participants were sent an e-mail invitation containing a personal password for accessing the online questionnaire.
Keruumenetelmä
Self-administered questionnaire: Web-based (CAWI)
Keruuväline tai –ohje
Semi-structured questionnaire
Datatiedostojen kieli
Aineistopaketti voi sisältää samoja tiedostoja eri kielisinä.
Aineisto sisältää datatiedostoja seuraavilla kielillä: suomi.
Tietoarkisto kääntää kvantitatiivisia datatiedostoja englanniksi. Lisätietoja käännöspyynnön jättämisestä.
Datan versio
2.0
Painokertoimet
There are no weight variables in the data.
Viittausvaatimus
The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.
Malliviittaus
Toivonen, Saara (University of Tampere): Computer Gaming in the Everyday Life of Women 2008 [dataset]. Data version 2.0 (2018-07-20). Finnish Social Science Data Archive [distributor]. DOI: https://doi.org/10.60686/t-fsd2614; URN: https://urn.fi/urn:nbn:fi:fsd:T-FSD2614
Julkaisusta tiedottaminen
Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.
Varaumat
The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.
Käytön ja kuvailun oheismateriaalit
Toivonen, Saara (2010). Tietokonepelaaminen naisten arjessa [verkkodokumentti]. Tampere: Tampereen yliopisto. Naistutkimuksen pro gradu -tutkielma. http://tutkielmat.uta.fi/pdf/gradu04129.pdf [viitattu 13.4.2011].
Julkaisut aineistosta
Toivonen, Saara (2010). Tietokonepelaaminen naisten arjessa [verkkodokumentti]. Tampere: Tampereen yliopisto. Naistutkimuksen pro gradu -tutkielma. http://tutkielmat.uta.fi/pdf/gradu04129.pdf [viitattu 13.4.2011].
Aineiston kuvailu koneluettavassa DDI-C 2.5 -formaatissa
Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.