FSD4014 Introduction Interviews of Actively Gaming Adolescents 2022-2024

Tekijät

  • Auranen, Tiina (University of Jyväskylä)
  • Karhulahti, Veli-Matti (University of Jyväskylä)
  • Saariniemi, Sara (University of Jyväskylä)
  • Turtiainen, Emilia (University of Jyväskylä)
  • Valtonen, Venla (University of Jyväskylä)
  • Kauraoja, Valtteri (University of Jyväskylä)
  • Nerg, Henri (University of Jyväskylä)
  • Siidoroff, Aleksi (University of Jyväskylä)
  • Malinen, Ville (University of Jyväskylä)
  • Munukka, Pauliina (University of Jyväskylä)
  • Siutila, Miia (University of Jyväskylä)

Asiasanat

digital games, families, friends, hobbies, leisure time activities, social interaction, youth, youth culture

Sisällön kuvaus

The data includes initial interviews from a three-year longitudinal study. The interviewees are 7th-9th graders who actively play digital games.

The aim of the initial interviews was to form an overall picture of the youth's life situation in the beginning of the data collection. The interviews cover the youth's gaming habits, family and school life, and social relationships. In addition, their experiences of school bullying, leisure activities, and future study goals were discussed.

Background information includes the age and gender of the interviewee. The dataset contains both Finnish interview transcripts and English translations of them.

Aineiston kuvailu koneluettavassa DDI-C 2.5 -formaatissa

Creative Commons License
Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.