anxiety; internet; computers; social change; environmental awareness; health; leisure time activities; digital games; reading (activity); listening to music; entertainment; mass media use; internet use
children; digital games; internet; internet use; mass media exposure; mass media use; media literacy; mobile communication; news; reading (activity); television
Karhulahti, Veli-Matti; University of Jyväskylä; Vahlo, Jukka; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela
Saatavuus
B
Ajallinen kattavuus
2022
Asiasana
exercise (physical activity); psychological well-being; health status; employees; labour and employment; attitudes; digital games; time budgets; gambling; money; addiction
Tuuri, Kai; University of Jyväskylä. Department of Music, Art and Culture Studies; Koskela, Oskari; Tissari, Heli; University of Helsinki. Department of Languages; Vahlo, Jukka
Saatavuus
B
Asiasana
culture; digital games; emotional states; hobbies; music; oral history
Tuuri, Kai; University of Jyväskylä. Department of Music, Art and Culture Studies; Koskela, Oskari; Tissari, Heli; University of Helsinki. Department of Languages; Vahlo, Jukka
Saatavuus
B
Asiasana
digital games; music; emotional states; culture; hobbies; oral history
Suoninen, Annikka; Finnish Youth Research Society. Finnish Youth Research Network
Saatavuus
A
Ajallinen kattavuus
2013
Asiasana
children; digital games; internet; internet use; mass media exposure; mass media use; media literacy; mobile communication; news; reading (activity); television
Karhulahti, Veli-Matti; University of Jyväskylä; Vahlo, Jukka; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela
Saatavuus
B
Ajallinen kattavuus
2021
Asiasana
exercise (physical activity); psychological well-being; health status; employees; labour and employment; attitudes; digital games; time budgets; gambling; money; addiction
Siutila, Miia; University of Turku; Karhulahti, Veli-Matti; University of Jyväskylä; Korhonen, Venla; Laitinen, Tanja
Saatavuus
D
Asiasana
digital games; leisure time activities; addiction; interpersonal relationships; social skills; compulsive gaming; internet addiction; electronic sports
Siutila, Miia; University of Turku; Karhulahti, Veli-Matti; University of Jyväskylä; Päivinen, Antti; Perttu, Soli; Laitinen, Tanja; Korhonen, Venla
Saatavuus
D
Asiasana
digital games; leisure time activities; addiction; interpersonal relationships; social skills; compulsive gaming; internet addiction; electronic sports
Suoninen, Annikka; Finnish Youth Research Society. Finnish Youth Research Network
Saatavuus
A
Ajallinen kattavuus
2012
Asiasana
children; digital games; internet; internet use; mass media exposure; mass media use; media literacy; mobile communication; news; reading (activity); television
Karhulahti, Veli-Matti; University of Jyväskylä; Saariniemi, Sara; Akkoç, Ahmed; Tekilabo; Auranen, Tiina; Hietanen, Riina; Holopainen, Roope; HUS Helsinki University Hospital, University of Eastern Finland; Kauraoja, Valtteri; Koponen, Minttu; Laitinen, Tanja; Laukkanen, Virpi; University of Eastern Finland, The Wellbeing Services County of North Savo; Lukka, Lauri; Aalto University; Lund, Mie; Lundedal Hammar, Lasse; University of Copenhagen; Mankinen, Katja; Munukka, Pauliina; Nerg, Henri; Niemi, Katja; HUS Helsinki University Hospital; Nielsen, Rune; IT University of Copenhagen; Puoskari, Sanni; Siidoroff, Aleksi; Siutila, Miia; Turtiainen, Emilia; Valtonen, Venla
Saatavuus
D
Asiasana
digital games; social interaction; leisure time activities; hobbies; friends; addiction